Arjuno Dwivatra, and Laksmana Vryntano. “The Effects of Gamification on Improving Contextual Competence of Digital Slang Among Generation Z”. Global TESOL and Applied Linguistics Review 1, no. 1 (December 28, 2025): 1–8. Accessed July 1, 2026. https://gtalr.com/index.php/gtalr/article/view/1.