ARJUNO DWIVATRA; LAKSMANA VRYNTANO. The effects of gamification on improving contextual competence of digital slang among generation Z. Global TESOL and Applied Linguistics Review, [S. l.], v. 1, n. 1, p. 1–8, 2025. Disponível em: https://gtalr.com/index.php/gtalr/article/view/1. Acesso em: 1 jul. 2026.